Adding and displaying multimedia content

Créé par Waves System, Modifié le  Jeu, 18 Sept. à 5:51 H par  Waves System

In addition to the built-in library of visual effects, you can play your own external content. These media are displayed in shapes called players. Players can support these types: Photos, Videos, GIFs, Webcam streams, NDI streams, DeckLink input, Generative Shaders, Text.


TABLE DES MATIÈRES


Inserting Media in Your Project

What are "Sources" and "Medias"?

Your media are stored in the Source Bin and you can then choose where to display them. They are not contained in a specific shape. In addition, the bin is common to all sequences throughout your project.


The process works like this:

  • You store your Media in Sources, of which there are two types:
    • Solo Sources (1 media)
    • Playlist Sources (multiple media that can be played successively)
  • You then connect these Sources to all the players you want. All players associated with the same source will be in sync as they are displaying content from the same place.


Adding Content to the Source Bin

The Source Bin is located on the right of the interface. To add some content inside, you can simply drag and drop videos, photos, GIFs in it, or use the menu at the top of the panel to select a type.


Available sources in Source Bin



If you choose one of the first types in this menu, the single media you add will be stored in Solo Sources. If you choose "Playlist", this will create an empty Playlist Source, where you'll be able to add all types of media in the same source.


Source Bin interface

Displaying Sources in Players

Connecting Sources to Players

Once you've added your sources in the bin, you can then choose the player(s) in which to display them. This means that you can play the same source in different player areas at the same time and control it from one place only!

To display a source in a player, select the player and you'll see a target button appear on the thumbnails in the bin, whether they are Solo or Playlist sources. Just click on the source you wish to connect, and it's done!


Connecting source to player


For videos, GIFs and images, you can also directly drag & drop the files in the canvas.

If you drop one file, it'll create a player and a Solo source linked to it. If you drop multiple files, it'll create a player and associate it with a Playlist with all the media in it!


Choosing a Display Mode

By default, sources are displayed in the whole rectangle area of a player. But you might want to show them in another polygonal shape, or even a whole drawing in multiple parts. You can do so by using faces as masking areas.

Indeed, players have two display modes:

  • Unclipped iconUnclipped (display in full): The content is displayed in the whole area of the player. It is the default option.
  • Clipped iconClipped (display in group faces): The content is clipped by the faces of the group that the player belongs to. It means that it is displayed only in the parts of the player area that are over/under a face from the same group.

You can switch modes for each player, either from the corresponding icon in the Layers panel, or by using the dropdown in the Properties of a specific player.


Switching display modes


Arranging Players in the Layer Panel

The position of a player in the layer list is important, especially if you intend to combine it with group effects. As mentioned previously, the group in which a player is placed already has an impact if you use the "Clipped" display mode.


But even within a group, the order can be important, as the content of the player, no matter which display mode is used, will always be displayed in front of group effects from faces below it in the layer tree, and behind faces above it.


Layer arrangement demonstration


Generally speaking, the order of shapes in the layer tree impacts the rendering in a similar way: a shape is displayed in front of the ones below it in the pile, and behind the ones above it.





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