Proxima files are managed as projects, in dedicated folders where all external files can be gathered. This is intended to make file management and project transfer easier from server to server.
Saving a project
When saving a project, Proxima creates a folder with the name you've chosen. It contains the .pxm file with the same name and a "MediaFiles" subfolder.
Gathering external assets in the MediaFiles folder
If you use external media files in your mapping project, we recommend using the Collect & Save option when saving (File → Collect Media Files & Save...) to make sure that Proxima always finds them at reload.
This option (in addition to a regular save) creates copies of all external files in your project and gathers them in the MediaFiles folder. The file path is then overwritten in the project, and at next reload, Proxima will look for your files in the MediaFiles folder first.
The Collect & Save option applies to all types of external files:
- Sources (images, GIFs, videos, imported generative shaders),
- Effects (imported postprocessing shaders),
- Background (background image),
- Audio (audio tracks on the sequencer and sequences).
You only need to use this option if you've added new external media to the project (it will only copy the ones that don't already exist in MediaFiles). Otherwise, a regular save is sufficient.
Note If you manually move your project's external files into the MediaFiles folder, they will also be found at reload.
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